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Maul
Weapon Type: Two Hand Crush
Damage Type: Crush
Range: Melee
Bulk: 64
Skill: Weaponcraft
Tool: Smithing Hammer
Dragon Ability: N/A
Machine: Anvil


Mauls are heavy two handed weapons with a slow swing and doing high damage. The character must have the appropriate Two Hand Crush skill to wield the weapon.

Usable By[]

Mauls can be used by: Cleric, Warrior, Chaos Warrior, Guardian, Shaman

Use Requirements[]

Name Crush Range Delay Bulk Level¹ Skill²
Bronze Maul 12 - 16 Melee 56 64 5 50
Iron Maul 37 - 45 Melee 55 64 25 250
Steel Maul 62 - 73 Melee 54 64 45 450
Cobalt Maul 85 - 101 Melee 53 64 65 650
Mithril Maul 107 - 127 Melee 52 64 85 850
¹Adventure Current Level
²One Hand Crush Skill

Creation Requirements[]

Name Resource Need Min Skill Opt Skill Lowest Formula³
Bronze Maul Bronze Bar 28 - 14 50 150 Beginner Maul
Iron Maul Iron Bar 28 - 14 250 375 Beginner Maul
Steel Maul Steel Bar 28 - 14 450 600 Journeyman Maul
Cobalt Maul Cobalt Bar 28 - 14 650 825 Journeyman Maul
Mithril Maul Mithril Bar 28 - 14 850 1050 Expert Maul
³Lowest Level Formula in which it is found.

Starter Maul[]

These Mauls are sold by Imperial vendors to low level gifted to get them started.

Name Crush Range Delay Bulk Level Skill
Refurbished Bronze Maul 10 - 13 Melee 56 64 5 50

Usable Techniques[]

These techniques can be applied to crush weapons.
Socket
Weapon Socketing
Kits
Techniques Kits
Ability
Ability: Power Strike
Ability: Smash
Adventure
Adventure: Augmentation
Adventure: Blight
Adventure: Bow
Adventure: Crossbow
Adventure: Energy
Adventure: Flame
Adventure: Ice
Adventure: Life
Adventure: Mind
Adventure: Nature
Adventure: One Hand Crush
Adventure: One Hand Pierce
Adventure: One Hand Slash
Adventure: Spirit
Adventure: Two Hand Crush
Adventure: Two Hand Slash
Adventure: Unarmed
Armor Dye
All Weapon and Tool Dye Kits are useable
Defense
Defense: Parry
Statistic
Statistic: Dexterity
Statistic: Focus
Statistic: Health
Statistic: Power
Statistic: Strength
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