Fix for crash when opening corrupt / malformed notepad file.
Fix for crash when player position relative to sound position is invalid.
When entering a 'Text' command for a hotkey, fixed random characters appearing in tooltip field
Ensure that tazoon walkways always load (model is larger than anything else in game).
Fix for opening pouches in storage structures.
Speed up / fix login if object under player is missing.
Fix for invisible character if object under player is missing.
Crash at startup if really fast computer (occurred with recent optimizations).
Fix problems with environment regions applying underground (like jungle leaves).
Hotkey Editor Window overwrite tooltips.
Fix for selecting correct environment to fade / maintain.
Fix auto equip tool crash.
Correct problem "day drift" on computers with very high framerate.
Fixes for issues reported with player position while under ground.
Fixes for dual wielding storage structures.
Fixes for casting animations / sounds.
Include keyword matches with item effect information.
If damage is zero, ablative event still processes.
Feedback for crafting items showing item name properly.
If we get action information about an entity that is invisible, do not process the action. This prevents buffs from being displayed in mid air (before a monster has loaded) and improves start up time.
Don't warp NPC to destination when NPC is performing idle action animations with large differences between movement positions.
When shutting down, fade out music instead of stopping immediate.
When in combat, monsters should surround and face.
Prevent debug logs from being moved to logs_old when they are new logs (happens on computers that don't build cache of writes).
Fix %race% replacement in feedback / quest dialogue.
Missing animation assets for human male ghosts.
Crash fix for loading UI def files that are malformed.
Fix for Entombed Dragon moving when greeted (he's entombed and should not move).
If game files are missing, display error message and strongly suggest patching.
Reduce repetition / duplicating already calculated values in main loop.
Fix Auto Equip for Quarrying Ability.
Leak in chat logging.
Crash fix for anchor spell assets.
Correct extra space on end of combat feedback.
Emote List truncated.
Crash fix for item deconstruction.
Crash fix for receiving chat from NPC that have not finished loading / just unloaded.
Fix for some textures compositing incorrectly (affected Cedar Staff).
Catch game window resize below 800 x 600 and stop drawing - prevents situation of invalid window ratio.
Catch situations where texture fails to be created (causes instability and later crash).
Optimizations:[]
Improvements to environment manager so it uses less resources / more maintainable for future updates.
Improvements in when composite textures are saved.
Monitor for resolution change every 2 seconds, instead of every frame.
Do not update statistics manager unless it's running.
Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
Characters use much faster calculation (less accurate) when sending ground position and use interpolated position when flying (needed when landing or taking off).
Improvements to time / work allocated to subsystems. Should improve frame rate on more basic computers.
Improvements in when composite textures are saved.
Monitor for resolution change every 2 seconds, instead of every frame.
Do not update statistics manager unless it's running.
Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
Add support for SSE2 processor instructions.
Spread out terrain and sector loading so frame hitches are reduced.
Features:[]
Allow idle actions to specify a movement speed.
Fixes to auto-equip when using quarrying ability.
Crossbow and Shillelagh textures.
Provide interface for accessing hidden / protected chat channels.
Display warning if technique application would overwrite with an existing tech and prompt.
Display the name of hot key number and bank being edited.
When an item is dragged for action types, add a generic tooltip and icon.
For action type Use item, when an item is dragged dropped, add the action to the list.
For action type Open Window, add the icon of the selected window automatically and a tooltip with the windows name.
Allow events to be tagged as replace / no-replace (will be used with root) so events can be tagged for stacking / not-stacking.