Istaria Wiki
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Fixes:[]

  • Fix for crash when opening corrupt / malformed notepad file.
  • Fix for crash when player position relative to sound position is invalid.
  • When entering a 'Text' command for a hotkey, fixed random characters appearing in tooltip field
  • Ensure that tazoon walkways always load (model is larger than anything else in game).
  • Fix for opening pouches in storage structures.
  • Speed up / fix login if object under player is missing.
  • Fix for invisible character if object under player is missing.
  • Crash at startup if really fast computer (occurred with recent optimizations).
  • Fix problems with environment regions applying underground (like jungle leaves).
  • Hotkey Editor Window overwrite tooltips.
  • Fix for selecting correct environment to fade / maintain.
  • Fix auto equip tool crash.
  • Correct problem "day drift" on computers with very high framerate.
  • Fixes for issues reported with player position while under ground.
  • Fixes for dual wielding storage structures.
  • Fixes for casting animations / sounds.
  • Include keyword matches with item effect information.
  • If damage is zero, ablative event still processes.
  • Feedback for crafting items showing item name properly.
  • If we get action information about an entity that is invisible, do not process the action. This prevents buffs from being displayed in mid air (before a monster has loaded) and improves start up time.
  • Don't warp NPC to destination when NPC is performing idle action animations with large differences between movement positions.
  • When shutting down, fade out music instead of stopping immediate.
  • When in combat, monsters should surround and face.
  • Prevent debug logs from being moved to logs_old when they are new logs (happens on computers that don't build cache of writes).
  • Fix %race% replacement in feedback / quest dialogue.
  • Missing animation assets for human male ghosts.
  • Crash fix for loading UI def files that are malformed.
  • Fix for Entombed Dragon moving when greeted (he's entombed and should not move).
  • If game files are missing, display error message and strongly suggest patching.
  • Reduce repetition / duplicating already calculated values in main loop.
  • Fix Auto Equip for Quarrying Ability.
  • Leak in chat logging.
  • Crash fix for anchor spell assets.
  • Correct extra space on end of combat feedback.
  • Emote List truncated.
  • Crash fix for item deconstruction.
  • Crash fix for receiving chat from NPC that have not finished loading / just unloaded.
  • Fix for some textures compositing incorrectly (affected Cedar Staff).
  • Catch game window resize below 800 x 600 and stop drawing - prevents situation of invalid window ratio.
  • Catch situations where texture fails to be created (causes instability and later crash).

Optimizations:[]

  • Improvements to environment manager so it uses less resources / more maintainable for future updates.
  • Improvements in when composite textures are saved.
  • Monitor for resolution change every 2 seconds, instead of every frame.
  • Do not update statistics manager unless it's running.
  • Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
  • Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
  • Characters use much faster calculation (less accurate) when sending ground position and use interpolated position when flying (needed when landing or taking off).
  • Improvements to time / work allocated to subsystems. Should improve frame rate on more basic computers.
  • Improvements in when composite textures are saved.
  • Monitor for resolution change every 2 seconds, instead of every frame.
  • Do not update statistics manager unless it's running.
  • Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
  • Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
  • Add support for SSE2 processor instructions.
  • Spread out terrain and sector loading so frame hitches are reduced.

Features:[]

  • Allow idle actions to specify a movement speed.
  • Fixes to auto-equip when using quarrying ability.
  • Crossbow and Shillelagh textures.
  • Provide interface for accessing hidden / protected chat channels.
  • Display warning if technique application would overwrite with an existing tech and prompt.
  • Display the name of hot key number and bank being edited.
  • When an item is dragged for action types, add a generic tooltip and icon.
  • For action type Use item, when an item is dragged dropped, add the action to the list.
  • For action type Open Window, add the icon of the selected window automatically and a tooltip with the windows name.
  • Allow events to be tagged as replace / no-replace (will be used with root) so events can be tagged for stacking / not-stacking.
  • Password feature for creating chat channels.
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